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DAVE
Good Contact for Tax Credits
As
we previously wrote in our column of August, 2004, tax credits play
a key role in financing most Canadian productions. Depending on
the production, credits of either 16% (for non-Canadian controlled
productions) or 25% (for Canadian-controlled productions) of the
film's Canadian labour costs may be available. And those are just
the federal credits. British Columbia, like most other provinces,
offers corresponding credits (11% and 20%, respectively) of B.C.
labour expenses, which can be combined with the federal credits.
Many financiers fund productions against these credits, which are
first applied to the producer's payable taxes, and then paid to
the producer after the taxes are filed.
A relative newcomer to the provincial tax credit scene is DAVE -
the Digital Animation or Visual Effects tax credit. It provides
refundable tax credits on a producer's digital animation or visual
effects activities. To be eligible for the tax credits, the activities
must first qualify for either the basic Film and Television tax
credit or the Production Services tax credit. Activities such as
designing, modeling, rendering, animating, compositing and visual
effects photography may all be included in the qualification for
the DAVE tax credit. Audio effects, in-camera effects, credit rolls
and subtitles are all excluded activities.
Once
you are over the initial hurdle of qualifying for either the basic
Film and Television tax credit or the Production Services tax credit,
you must then negotiate two further steps. The first is the "Primarily
Digital" test. Take a look at each visual effect as a whole.
The question to ask is: Is it created primarily (i.e. more than
50%) with digital technology? Look at all of labour going into that
particular visual effect. Some of the labour may be mechanical and
some may be digital. At least half (50%) of all the labour going
into creating the visual effect must be digital. The labour does
not have to have been expended in British Columbia to qualify for
the tax credit. How you measure the 50% is up to you. You can calculate
it using the total cost of the labour or you can calculate it using
the number of hours of labour spent in creating the effect. You
may use any other method if you think it is reasonable and you can
back it up. If the digital labour is over 50% of the total labour
going into the visual effect, the entire labour expenditure for
that visual effect is included in computing the DAVE tax credit.
The
second step is the Directly Attributable test. All of the labour
expenditures included in your DAVE calculation must be directly
attributable to DAVE activities. To include the full salary of an
individual in calculating for DAVE, that individual must have spent
100% of their time on DAVE activities. For example, computer animators,
their assistants, or the individual that hired the computer animators
would qualify as 100% labour directly attributable to DAVE. If an
individual spends only part of their time on DAVE activities, you
must determine the percentage of time that individual spends on
DAVE activities and allocate that percentage of their salary to
the DAVE calculation.
Keeping track of the Primarily Digital and Directly Attributable
expenditures is easiest if done regularly. Throughout your production,
allocate your costs on a day to day basis. When paying an invoice
to a visual effects company, ask the company to give you a breakdown
of the labour costs. When applying for the tax credit, you do not
need to attach invoices, simply attach a schedule of the costs.
However, if you are the unlucky subject of an audit by the CRA,
they will want to see your invoices so keep them around just in
case. You can also give CRA the schedule you had attached to your
application.
Further
information on DAVE and the other tax credits may be obtained from
the websites of BC Film or the Ministry of Small Business and Revenue.
Sarah Tarry.
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